The Delaying Action order functions like a normal movement order except that it leaves behind a small blocking force in the hex unit is in when the Delaying Action order is given. The force left behind does not remove strength from the unit, rather it removes a small amount of cohesion. The blocking force cannot be given orders and only exists for one full turn before disappearing.
Delaying Actions are not highly effective against large enemy forces. They do not exert a zone of control and can easily be overwhelmed by automatic overrun if any enemy unit moves into them (see movement for more details). Even so, the Delaying Action order does have its uses - even against large enemy forces. The blocking forces do extend a line of sight and can see enemy units around them, and small enemy forces such as small reconnaissance detachments may not be able to overwhelm the blocking force without support.
Advantages of Delaying Action Edit
- Slows down small and medium size forces.
- Can extend line of sight for one turn.
Disadvantages of Delaying Action Edit
- Is largely ineffectual against large forces.
- Costs a small amount of cohesion to execute.
- Only lasts for one turn.
- Does not exert zone of control.